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Showing posts from October, 2011

Moving Sticks

For my latest project at school I've been able to play with motion capture ('mocap') data. Motion capture is a popular technique for character animation where live actors perform the actions while wearing special suits and markers. The data is recorded and stored in the form of joint angles and positions. I worked with existing motion capture data made available by CMU Graphics Lab . Basically I made a motion capture data player.  Ultimately I hope to play around a little more with motion retargeting and motion graphs but for now this was good for a two week project.  I'm pretty pleased with the visual results and performance.  It's all C++/OpenGL code.  Here are some video results.